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Mark Chillerys Blog

Time and The Lone Inventor 

Thursday, June 24, 2010 3:07:57 PM

The time taken to deveop a radical design turns out to be quite substantial. I have been developing my latest concept for far longer than I ever anticipated. Thinking that the first prototype would be enough to at least demonstrate the idea, I was frustrated at how long it took to get things working. Truth is, the first prototype never really worked properly anyway. But it still took months to find that out.

Looking back, I think each prototype has takes 3 to 4 months of  'full-time' development; say about 600 hours. Unfortunately, in relation to time resource, this is not the biggest surprise. As I have developed each prototype, I have made significant progress: each one confirms to me at least, that this is a really viable concept and that keeps me going. Here's the rub though; 600 hours for each prototype is one thing but I've built at least five of them and the idea is still what I would call 'in development'. (That's a year and a half of full-time hours, which have spanned about the last five years.)

The greatest risk I believe is not that I'm the only one who really believes in the idea at the moment. I think I'm pragmatic about the effort involved in  developing the idea and its pros and cons. (After 3000 hours in a shed, I could do with an excuse to pack it in.)  I am still quite confident that it is practical - the last prototype gave me a good feeling about that. But, as an inventor, casting my eye over various novel products and markets, I sense that a greater risk than my ergonomic bike being seen by peers as of no practical benefit, is that it may have no commercial impact. I'm not looking for excuses; I just think that inventing a better machine may not guarantee that it will sell. Its almost a reflex response to inventors and invention, "Invent a better mouse trap and they'll knock down your door". Or, "invent a better bicycle and its bound to be a success", to paraphrase someone I corresponded with. I'm not sure I'm convinced about that.

 

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Ergonomic Recumbent 

Friday, November 27, 2009 4:45:52 PM

I have been inventing, building, designing, wasting my time on, a bike. You can decide which is applicable after you see the website. The design is called the er, ErBike. My website (cyclonomics.co.uk) introduces the idea as follows.
 
The ErBike (short for Ergonomic Bicycle) combines the high-speed efficiency and long-distance comfort of a recumbent with the practicality and climbing ability of a conventional bicycle. The ErBike's innovative features offer riders a greater level of engagement with their machine, giving a more stimulating ride, compared with normal bicycles. In other words, riding the ErBike is fun.
 
Compared with conventional bicycles, the ErBike enables most riders to sustain an increased average speed, improved ride comfort and reduced physical stresses at high levels of effort. It's key features are the ability to select different riding positions on the move, and an optional handlebar rowing action, for climbing or acceleratingAlthough intended to improve comfort and efficiency, these features also make the ErBike great fun to ride, so most new riders quickly find it more rewarding than a conventional bicycle.
 
I am developing an improved prototype that I hope will iron out the numerous bugs the current one displays. But I hope that these are part of the development process and not flaws in the design; we shall see. Disadvantages? Complexity (not as complex as it could be), weight; the usaul really. I think they are outweighed by the advantages: improved comfort when climbing and improved performance. A high seat position helps town riding and hill climbing whilst a low seat; well I guess we should know why we want a low seat position. Does arm propulsion really help? See the website to find out what I and a few others say. 

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